Points in Go — How Score Is Counted from Territory and Captures | PlayGo.gg
Points are intersections that are completely surrounded by one color. The side with the more points at the end of the game is the winner!
What is a point in Go?
A point is a single unit of score. Every empty intersection you have fully surrounded by your stones — with no enemy stones inside it that can survive — counts as one point of territory. The Japanese unit of count is moku (目); the Korean is jip (집); the Chinese is mù (目). Native speakers count results in those units rather than just saying "five" — go-moku-han is "five and a half points," for instance.
Two scoring systems are in common use, and they almost always pick the same winner even though they count different things:
- Japanese (and Korean) rules count territory + prisoners. One point for every empty intersection you surround, plus one for every opposing stone you've captured during the game. Dead stones still on the board at the end are removed and added to the prisoners before counting. - Chinese (area) rules count territory + stones on the board. Captures are not tracked. The total area you control — empty plus living stones — is your score.
Both systems also apply komi: a fixed compensation given to White for moving second. Most online servers use 6.5 (Japanese) or 7.5 (Chinese), with the half-point ensuring the game cannot end in a tie.
When does point counting matter?
Always — but consciously, in two phases. During the game, strong players keep a running estimate of the score so they know whether to attack, defend, or invade. Down by ten points with little board left? Time to invade somewhere risky. Up by twenty? Settle calmly and don't overreach. This running count is called positional judgement, and it's the difference between playing reactively and playing on a plan.
At the end, counting is mechanical. After both players pass, dead stones are removed (Japanese) or stones already on the board are added (Chinese), territories are tallied, prisoners or area added, komi applied, and the higher number wins.
Example of counting points in a game
How many points does black and white have? Remember to subtract the captured prisoners from either side's score!
Points are why every move in Go has a price. Strong players don't think 'should I capture this stone?' — they think 'is this move worth more points than the alternatives?' Once that habit becomes automatic, the rest of strategy starts to fall into place.